My World, My Way – Atlus (2009)
June 25, 2009
Every once in a while, you are told about a game that sounds just a little too ridiculous to be true. Just something that’s a little too far off the beaten path that you simply have to play it, if only to know that it exists. Atlus published a game called My World, My Way, and it easily fit the mark.
When it was originally described to me first one eyebrow was raised, and then the other. Then my face had no where to go, and so my eyebrows fluctuated back and forth. I eventually got my hands on it, and was actually surprised.
Turns out it didn’t suck!
Synopsis
You’re a spoiled Princess (Elise) with romantic notions of having an adventurer boyfriend.
Yes, this is actually a key story element. In fact, it is the catalyst for the whole damned story.
Anyways, you decide to whine to your father until he throws a huge ball and invites all of the adventurers and blue blood to the ball. There she falls for an adventurer who she thinks is the bomb digity. A humorous scene unfolds where they talk and fall madly in love, only to end up being a day dream. The reality is that the adventurer wants nothing to do with your spoiled, prissy butt, and mentions that you have no idea what it’s like out in the real world.
He then takes off, and the Princess’s mind is blown completely. So completely that she decides that she’s going to cut her hair, put on some stylish outside clothing, and go off to become an adventurer herself. The King, thinking that his daughter will surely be killed, hires the lands greatest hero, Nero. Nero’s job is to create quests around the Princess to give her the illusion that she’s adventuring. Actors are hired, and the hilarity begins.
That is until an actual enemy starts to watch the Princess, worried that she could be a threat.
Mechanics
My World, My Way have three major sections:
- The first is the over-all world map, which is sectioned off into 4 quadrants. You can only visit one at a time.
- The second is a grid system of land-tiles for each town/area. There are a collection of areas within each quadrant. Each land tile has a set amount of enemy encounters, and have their own attributes (plains vs forest vs farm field etc.).
- The third are dungeons, which are located within certain areas. The dungeons are a 3rd person 3/4 view of the Princess, and you navigate the hallways fighting monsters that you come across.
The quests work in one of two ways. Either you are collecting things (which can be found either in dungeons or by searching the land-tiles), or you are killing things (in either dungeons or land-tiles). The result is that you get a gate key or crest (or both) and away you go to the next area. Very straight-forward, and after the first few times of doing it, very boring. There are side quests which usually involve you killing a million of a certain enemy to find an item to return. The rewards are usually worth it though.
Where the game actually starts to show some true originality (other than the solid script and light humor) is in the stats available to the player:
- Speed: How fast you are (what order you will fight in battle… most of the time), and how often your attacks will hit.
- Will: How strong your magical attacks are, and how strong your magical defense is.
- Strength: How strong your attack is.
- Constitution: How high your defense is.
- HP: Your health. If this hits zero, you’re dead. Actually, not dead, but you take a penalty; half of your Money, or half of your Experience earned that day. Refresh your health by sleeping or by using a potion / elixir.
- MP: Your magic. You use these to cast magic. Refresh your magic by sleeping at an in, or consuming a magic potion.
- PP: Your Pout Points. Now this is an interesting addition. Being a spoiled princess, you can pout to get what you want. This translates into the actual world. You can use your pout points to change the terrain, make enemies weaker, find more items, gain more experience, and more. The only way to refill your pout points is to sleep at an inn. Trust me when I say that they are by far the most useful thing you can have.
Now you gain stats naturally through leveling, but unlike most games, the stat increases from your levels are minimal at best. You get most of your upgrades by eating foods at the local Inn. You will end up spending a good amount of coin on food. You won’t get far without it.
Words from the Wise
It took me a good while to play through this game (44 hours) and so I think I am qualified to give advice on how to get through this game faster than I did.
Upgrade your stats: I cannot enforce this one enough. Upgrading your stats will make your life easier all around. concentrate on strength and defense at the start, later on add to your wisdom and speed. Speed only needs to be around 100 by the end of the game, so it’s not nearly as important as the others. everything else should be at least 130 by the time you get to the final battle. To make your life easier, I’d even try to get your strength and Will to around 150. Failing that, use the Might spell.
Upgrade your Pout Points: You will use these more often than you think, and it’s in your best interests to make sure you get this number high. I had over 300 by the end fight, which is all I ended up needing.
Fight every battle: On the tile maps, fight in every square. If you can pout for more experience and money, do it. It speeds everything up and makes fighting more worth it. I was level 69 when I got to the final map, that was 10 under the recommended. On that map, you’ll feel it. I ended up grinding my character to level 86 just to have a chance in the final fight.
Make enemies harder in dungeons: You are more likely to fight singular enemies in dungeons, and they are naturally a little higher in level than those above ground. When you are trying to upgrade your mimic buddy stronger parts, this is the best way to do it. On top of that, you get more experience and money for your effort.
Do all the side quests: You’ll get better loot and spells from the side-quests than you ever will from simply fighting through the map (the final dungeon is an exception).
Pay attention to the end of battles: You’ll end up getting a partner that can mimic enemies. The menu shows up at the end of battles randomly, and if you are blindly mashing the A button (like I was) you end up taking body parts that you really didn’t want.
Overall
It’s not as girly as you’d think. Other than being about a spoiled princess and having armor available to wear called “Princess Boots” and the like, it’s not all that girl-driven. The box art is more girl-oriented than the rest of the game.
The music was solid, the artwork was fantastic (and reminded me a lot of Professor Layton), and the graphics were about as good as you would expect for a DS. Good pixel art, and fairly decent 3D work.
As for the fun factor, My World, My Way is fun for the first three quarters. When you get into the final area the story gets much lighter, and it feels more like a grind-fest. Hell the final battle couldn’t be any more anti-climactic if it tried. Considering how difficult that final battle was, I was a little shocked that I actually had to walk out of the dungeon myself. I was expecting a cut scene or something. When you get the final gate key, you go home, have a 5 minute conversation, and then the credits roll.
My World, My Way has absolutely no re-play value. It’ll eat away your time when you play through it the first time, but that’s about it. The writing is solid, and the humor is light, but enjoyable. You’ll smile through most of the dialogue, and you’ll even enjoy the short but sweet ending.
If you’re forced to grind for 8 hours in the final area like I was, the game will lose much of its appeal, and you’ll be wishing a painful death on the developers of the game. That’s partially my fault though. I was trying to fly through the game, and I was hoisted by my own petard.
Worth playing through once, but I expect to see a lot of used copies of this game sitting in the shelf at your local Gamestop.
6/10
Categories: Game Reviews Nintendo DS
Tagged under: 6/10, Atlus, Game Reviews, My World My Way, Nintendo DS
