This is the fourth part in an ongoing series of articles that depicts my process to becoming a graphic designer. I will reiterate that this is not a sure-fire guide on how to become one, but merely my process which I am sharing to the general public.
In this section I’m going to be fairly resource-heavy, and hope that it helps some people out. When I say ‘Mess around’ what I mean is literally get your hands on some of the tools you know you’ll be using, and go to town. If you don’t know what tools you are going to be using, do some research. Check out those schools I talked about previously, and find out what software they’re going to be using. Dig around a little to see what others in the field tend to use. Since I’m trying to get into graphic design, I know that my primary tools will most likely consist of the Adobe family, though I will also give an honourable mention to 3Ds Max, Maya, and ArtRage 2 (if you want to have some really impressive paint effects).
First thing’s first, get your twitchy little fingers on your tools of choice. Where to start? Good question. Since I know I’m going to be using a lot of the Adobe family, I’ll be working with them as my example. Don’t be shocked if the program you want has a fully functional free trial available. All of Adobe has this, and I’m sure they’re not alone.
Here is a list of products that Adobe offers that you can get free trails of:
As for the other listed programs, ArtRage 2 has a free version available, though it is locked down and does not have all the features available. I suggest downloading the free version and trying it out. If you enjoy it, you may as well spend the 25 bucks for the license. (That’s gone up since I last checked. I used to be like, 18 or so. Yay capitalism.) If you really like it, you can get the 40 dollar version which comes with a manual, tutorials and videos.
3ds Max and Maya both have trial versions available, and so If you are going to be using these (I have seen tutorials that do to get some sexy effects) then you can at least play around with them here. I’ve never used them myself, so I don’t know the learning curve but I can imagine them starting off easy and getting progressively more complex as you get into them.
Now that you’ve got your weapons of choice selected, it’s time to use them. My personal experience has taught me to open the program without looking at the manual, and just screw around. Learn the controls and see what you can create. It’ll probably look like hell, and that’s okay. Screw around and see what you come up with on your own. The point here is to wet your feet a little, and get a feel for the program. I’m still getting used to Fireworks, and I’ve been using it for at least a month now.
The reason I suggest this is just from my personal experience. I tend to learn better by figuring out the controls myself. Sure I need guidance with the obtuse controls, but I commit things to memory far better when I do it myself. Some people learn better from instruction or reading, and that’s cool too. I am merely pointing out the method of learning which works best for my brain.
Try not to get upset when the programs or the results created therein. Remember that you’ve only just started working with the tool, and no one expects you to be a savant. If you don’t like what you see, ask yourself why and then try and create it again so that you know how to avoid it in the future. Screwing up is only screwing up if you don’t learn from it.
Now that you’ve created some horrible works of art it’s time to learn from your peers, who are in this case most likely your betters in the field. for this, I’ve compiled a small (and in no way complete) list of sites you can go to for a little knowhow.
And just because I can, I’m going to link GridMaker. It’s not perfect, and doesn’t work across many versions of Photoshop and Fireworks, but any tool you can use to speed up your own production is a good one. I’ve used this myself and it works like a dream. Now I’m using it on Fireworks 8, so I don’t know what happens in the other versions. There is also a Photoshop version, though the functionality has changed from its original.
This is the fourth part in an ongoing series of articles that depicts my process to becoming a graphic designer. Coming up next: How to realize you know nothing, and not blowing your brains out as a result
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